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The Junkyard  

FreeBASIC terrain Blender Engine

A collection of some terrain engine I made this weekend. Has a FreeLook camera with roll, dynamic terrain blending, uses both display lists and vertex arrays. Compiler: FreeBASIC API: OpenGL+SDL

Filename: terrain_blender_3d.zipDate: 03/09/05
Version: xSize: 1.15mbDownloads: 1571

OpenGL FPS camera

An example of how to do camera transforms in OpenGL using gluLookat and matrices. Compiler: FB API: OpenGL+SDL

Filename: fb_gl_camera.zipDate: 03/29/05
Version: xSize: 11.69kbDownloads: 860

Ascaris

As the name sez. An undulating worm. :*) Actually it's just a tunnel. :*)

Filename: ascaris.zipDate: 07/11/05
Version: xSize: 209.65kbDownloads: 815

Space Impakto

A crazy and frantic space shooter. In active development. FreeBASIC

Filename: space_impakto.zipDate: 07/19/05
Version: b 0.0001Size: 187.16kbDownloads: 3582

Twister

This is radially displaced and twisted cylinder with specular lighting which makes it my favorite effect in this update. There are 2 versions of this. One is made with FreeBasic + OpenGL and the other pure sofware with TinyPtc.

Filename: twister.zipDate: 05/23/06
Version: xSize: 194.27kbDownloads: 678

Super Shape Morpher

This is an implementation of a cool equation by Paul Bourke. :*) Morphing is acheived by linear interpolation of parameters. :*)

Filename: supa_shape.zipDate: 05/31/06
Version: 1bSize: 188.23kbDownloads: 699

Bullet Hell Library

This is a library to do some crazy bullet hell patterns you see in Games like Strikers 1945, Giga Wing, ProGear, Mars Matrix, Ikaruga, etc.

Filename: bullet_hell.zipDate: 09/01/06
Version: 0.000001aSize: 105.18kbDownloads: 504

Realtime Blooming w/o Shaders

Just a tech demo of blooming to show that it's possible inb realtime without any use of shaders. Should run on any render to texture capable cards.

Filename: tunnel_bloom.zipDate: 11/06/06
Version: finalSize: 130.93kbDownloads: 478

SuperShape Designer

I made this to explore the world of SuperShapes according to Paul Bourke. :*) This would also be used in a SHMUP. :*)

Filename: supershape_designer.zipDate: 12/13/08
Version: FinalSize: 104.06kbDownloads: 277

3d SHMUP Camera

A shmup camera that can switch between Horizontal and Verticcal view seamlessly. :*)

Filename: shmup_camera.zipDate: 12/19/08
Version: 7777Size: 2.85mbDownloads: 160

FJ-RX

An early beta version of FJ Resurrection I made while I was off the net.

Filename: FJ_RX.zipDate: 09/05/09
Version: 0.0001Size: 2.49mbDownloads: 369

FreeBASIC Bumpmapping Demo

A bumpmapping demo using FreeBasic and uses a Texture calculated ala voronoi.

Filename: fbbump.zipDate: 11/20/04
Version: xSize: 10.71kbDownloads: 805

FreeBASIC Tunnel Demo

A really fast way to do tunnels in FB + TinyPTC. Source and exe. Fullscreen and windowed mode.

Filename: fbtunnel.zipDate: 11/21/04
Version: xSize: 22.01kbDownloads: 789

True color lighted Torus

All Software. Using TinyPTC and FreeBasic. Inline Assembly for speed. QB can never do this. :*)

Filename: fbtorus.zipDate: 11/26/04
Version: xSize: 26.43kbDownloads: 994

Julia Rings

The most beautiful julia fractal I made!!! The lord of the Julia rings

Filename: juliarings.zipDate: 12/04/04
Version: xSize: 16.09kbDownloads: 683

OpenGL/FreeBASIC 3d Plasma

An OpenGL 3d plasma. Enjoy Compiler: FreeBASIC API'S: OpenGL and SDL

Filename: gl_3d_plasma.zipDate: 03/22/05
Version: xSize: 12.19kbDownloads: 1076

Jejunum

A never ending tunnel. What it does is travel on the insides of the PQtorus knot. Nothing fancy, just some trig and vector magic. FreeBASIC + SDL

Filename: jejunum.zipDate: 05/30/05
Version: xSize: 15.47kbDownloads: 979

Quaternion based camera

This is a cheesy example of a Quaternion based camera (actually this is my matrix based cam converted to quats). This also shows you how to align objects on its own axis. Press 1 for First person, 2 for 3rd person, 3 for chase cam. :*) FreeBasic + SDL

Filename: quatcamera.zipDate: 06/10/05
Version: xSize: 16.52kbDownloads: 762

Hematoma

This is a sphere distorted by applying sine functions in just about every vertex it has. Lighting is also applied for a better effect.

Filename: hematoma.zipDate: 05/23/06
Version: xSize: 149.51kbDownloads: 545

Glass Tunnel

You won't believe me if I tell you that this effect is in 2d. :*). Yep, 2d. It acheives the effect with some clever manipulation of vertex coordinates and texture coordinates. Distance lighting added by DR._D

Filename: glasstunnel.zipDate: 05/23/06
Version: xSize: 185.53kbDownloads: 635

Radial Flower Tunnel

This is an all-sofware render made playing around with my old tunnel. New texture with new effect. :*)

Filename: radial_tunnel.zipDate: 05/23/06
Version: xSize: 11.75kbDownloads: 498

Radial Lens

This is a demo of a "flower-type" lensmapping. The idea came to me while coding the above flower tunnel and I though I could apply the same principle to the lens. :*)

Filename: radial_lens.zipDate: 05/23/06
Version: xSize: 24.08kbDownloads: 520

Warpy torus

Another sofware only render of a lighted torus with a "peristalsis" effect. Pseudo-texture is acheived using normalized texture coordinates and using gouraud shading in lieu of texture shading.

Filename: 3dtorus.zipDate: 05/23/06
Version: xSize: 21.56kbDownloads: 549

Line Cube Plus

An update of my old linecube demo using better colors and better movement.

Filename: linecube.zipDate: 05/23/06
Version: xSize: 12.27kbDownloads: 557

pp256 to BMP converter

A program that converts pp256 tilesets to BMPs. features: * converts pp256 files to linear bmps * converts pp256 files to multi frame bmps * converts variable sized tilesets * saves the indices for easy loading in any API (FBGFX, SDL, etc) Sample tilesets by Adigun Azikiwe Polack and me.

Filename: pp2bmp.zipDate: 08/16/06
Version: 1Size: 222.08kbDownloads: 330

Bullet Rel Lib

This is a library for programmers who would want to have lots ofbullets to their games. Ie. Bullet Hell. For an analogy, these are the bullet patterns you see in. Progear, Strikers 1945 series, Don Pachi, Gunbird2, etc.

Filename: bullet_rel.zipDate: 02/17/07
Version: 007aSize: 85.81kbDownloads: 379

Glass Tunnel

Valkyrie Profile 2's bifrost area reminded me of this thing I coded back in 2k6. A glass like tunnel.

Filename: glasstunnel.zipDate: 12/13/08
Version: 7777Size: 209.29kbDownloads: 293

Bullet Rel Designer

A bullet hell designer for manic SHMUPS.

Filename: bullet_rel_designer.zipDate: 12/13/08
Version: 0.20Size: 466.22kbDownloads: 288

Bullet Rel GL

An example of how to use BulletRel in OpenGL.

Filename: bullet_rel_gl.zipDate: 12/13/08
Version: FinalSize: 146.11kbDownloads: 229

3d Lookat Demo

Just a small demo of using Matrices and the Lookat Function to render 3d scenes. Source included. Model by Dr. Davidstein

Filename: 3dLookat.zipDate: 08/12/04
Version: finalSize: 91.16kbDownloads: 931

FreeBasic Scroller

Shows off the speed of FB's inline ASM. Runs like hell on my 233. ;*)

Filename: fbscroll.zipDate: 11/27/04
Version: xSize: 13.47kbDownloads: 733

Julia Animator

A fast julia animator.

Filename: juliaanim.zipDate: 12/02/04
Version: xSize: 14.87kbDownloads: 907

Strange Attractor

A Chaos Fractal

Filename: attractor.zipDate: 12/02/04
Version: xSize: 15.17kbDownloads: 641

FreeBASIC SDL+OGL Torus

My First SDL+OpenGL demo. I never thought it tobe easier than. QB.

Filename: SDLtorus.zipDate: 12/05/04
Version: xSize: 737.02kbDownloads: 1005

Peristalsis

Was bored making my geme engine and made this peristalsis demo. :*) Compiler: Freebasic API: SDL

Filename: peristalsis.zipDate: 05/20/05
Version: finalSize: 45.15kbDownloads: 775

Mappy to text converter

converts mappy text imported maps to an easy to load format. Features... 1. Calculates the map dimensions even if the actual mappy text imported map file does not. 2. Cleans the lines(original is offsetted by 1 byte per line 3. Erases the colour map if present.

Filename: mappy2txt.zipDate: 08/22/06
Version: 1Size: 200.75kbDownloads: 358

Filled Sector

A very fast filled sector algorithm using a software based flat triangle filler. I made this to help a fellow Pinoy.

Filename: filled_sector.zipDate: 06/19/07
Version: FinalSize: 69.13kbDownloads: 242

Texture Packer

A tool to pack multiple and differently sized textures into one big texture atlas. very useful for OpenGL/D3D rendering. Based from http://www.blackpawn.com/texts/lightmaps/default.html

Filename: Texture_packer.zipDate: 05/30/10
Version: 0.2Size: 111.09kbDownloads: 104

SAT polygon collsion

Some code to demonstrate the coolness of SAT (Separating Axis Theorem). Also includes some optimizations for special cases.

Filename: fb_SAT_collide.zipDate: 07/14/10
Version: FinalSize: 179.31kbDownloads: 38

SAT Tutorial

Separating axis theorem article for imortis' magazine.

Filename: SAT_tutorial.zipDate: 07/28/10
Version: tempSize: 921.8kbDownloads: 15

Easy GL2D

Just a proof of concept lib where it's too freaking easy to do OpenGL2d. Now there's no reason to stay with FBGFX's buggy rendering thread bug.

Filename: fbgl2d_v5.zipDate: 08/16/10
Version: 0.5Size: 108.98kbDownloads: 136

Asteroids

Just a simple 1-hour QB game made by na_than that I ported to FB using GL2D. Glowlines asteroids!

Filename: asteroidz.zipDate: 08/21/10
Version: finaleSize: 80.71kbDownloads: 43

Contents and assorted junk by Relsoft. Site, design and dementia by Saiyaku. © 2003